![]() You can switch between bit depths and dithering on/off to see what I mean, and then go back to 10bit dithering-off to continue the test. When Dithering is Off the resulting output image will be a gradient in the bitdepth you set under properties. Rendering->general->automatic exclusive fullscreen mode (FSE)-> off (for now). Make sure RGB48 is enabled in LAV Video Decoder.ĭisplay->calibration->disable & disable GPU gamma ramp. Open a new MPC-HC (or other player) window and drag the test pattern to the MPC-HC window. I also attached this PNG (zipped) at the bottom in case the URL disappears. Now we just need to provide a super smooth black to white test pattern to clearly be able to see with our eyes.įirst download 16bit PNG test patterns from here: We already know that D3D11 + FSE in madVR will output a 10bit signal in windows 7 and up. This test will make it easier to see if your display actually supports 10bit input to output.
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